The Hall of Hyperdelic Youths (2010)
The virtual world of gamers has infinite possibilities. As though in a trance, gamers detach themselves from their vulnerable bodies and enter into a world with barely any rules. Mintio combines this virtual world with images of those who move through it. Using only the light emitting from the screens behind which the gamers take cover, Mintio captured the teenagers’ limited movements – or even the complete lack of them, because in the three to ten minutes of the shoot, they barely moved. Turned 180 degrees, through the eyes of the gamer, she subsequently captured different layers of the endless matrix of the game.